Sprint 40 Update
Refactoring
A large part of Q4 2023, and Q1 2024, the Eden development team has worked on refactoring significant portions of the Eden back-end. Refactoring refers to the process of restructuring existing computer code without changing its external behavior. As the many different systems of Eden came together, it became clear that updating such a large code base on a regular basis would have put significant strain on the company's resources in a live environment. Rather than pushing through, the team hired new talent for a systematic review and deep restructuring of essential back-end processes. Whilst a process such as this is not ideal from a timeline perspective, it results in immense efficiency gains in the long term. Whereas adding one new gun could have taken up to several weeks in the old structure, it only takes a matter of days in the new build.
Combat mechanics
As a result of efficiency gains from refactoring. The team has been able to make significant strides in combat mechanics and visuals. Some of the largest areas of feedback during the Q4-builds were in this area. Gun behavior has been made significantly more responsive, accurate and reliable. Furthermore, much VFX has been added such as lighting effects on the environment when shooting, smoke coming from the barrel after shooting, gun handling animations and heat effect distortions above the barrel after shooting and bullet impact.
Shooting gallery
As part of ongoing combat mechanics testing, a shooting gallery has been set up with various different targets, moving and static, with hit feedback. The shooting gallery has enabled us to do rapid testing of combat mechanics.
Deathmatch area
A deathmatch area has been created. This small slice of the wasteland will function as a rapid deathmatch area where we can rapidly load in with multiple players and fight in order to test combat. This deathmatch slice will play an essential role in the Alpha stage, enabling testers to quickly experience and test Eden combat.
Networking
Networking has been optimized in order to be production level scalable. Eden is now able to run countless instances simultaneously. Being able to run many instances simultaneously is essential for multiple reasons. It keeps loading times for players at a minimum, it reduces overhead costs when the game is live and it makes for a responsive experience for the player.
Road to alpha
All efforts are now directed towards launching the Alpha. Many loose ends need tidying whilst we are organizing the logistics of creating attention, getting people in and collecting feedback from testers. An elaborate announcement with regards to how to participate in the Eden Alpha will soon become available.
The Wasteland is a desolate and unforgiving environment where the ruins of once-great cities, now decayed and overtaken by nature, blend with remnants of advanced technology like broken drones and decaying robotics. This setting poses immense challenges to survivors, including resource scarcity and threats from lingering drones. In the game, players navigate this hostile terrain to find unique items, engage in combat for survival, and attempt successful extractions, embodying the struggle and resilience required in this new, devastated world.
??? Map
??? known as "The Wasteland" in Eden: Discovery, is a desolate, once-powerful naval base located in the historic region of Mesopotamia, nestled between the Tigris and Euphrates rivers. This old and deserted area, lying just a few kilometers from Eden City, has become a critical resource zone for Eden Settlers.
The Settlers have developed an efficient pod system for safe travel between Eden City and The Wasteland. Upon their initial arrival, the Settlers encountered hostile autonomous drones, which appeared to be refurbished military units. The origins, purpose, and refurbishment of these drones remain shrouded in mystery, adding a layer of intrigue and danger to this already foreboding landscape.
??? has multiple key locations:
The Ship
Dominating the landscape of ??? is a colossal ship, a relic of a turbulent past, believed to have been thrust onto land by a violent storm during a nuclear winter. This ship stands as a silent testament to the chaotic events that reshaped the world during the nuclear apocalypse.
The Hospital
A place steeped in history and tragedy, the Hospital is a key location within ???. It's a haunting reminder of the past, with countless body bags still found on site. Adventurous Settlers who dare to explore its confines face the risk of never returning.
The Village
Amidst the ruins, an abandoned village shows unmistakable signs of life post-apocalypse, hinting at a previous settlement. The details about this village are sparse, shrouded in mystery, and a source of intrigue and speculation among the Settlers.
The Alamo
Known colloquially among Settlers as "The Alamo," this site marks the location of the last stand of the local militia against the autonomous military drones. It's a place of significant historical importance, symbolizing the resilience and struggle of the human spirit against overwhelming odds.
The Objective
The objective is simple: find the exfiltration point and survive. In this ruthless environment, anything goes. The gameplay combines elements of a battle royale—scavenge for loot to survive—and an exfiltration mode, where escaping with your life is the ultimate victory. Weapons are NFTs, and when you die, you lose them—only to have your killer claim them along with any attachments. On the flip side, taking down an opponent means you can upgrade your arsenal with their gear.
Looting
In Eden: Discovery, looting is crucial for survival. Players must venture into The Wasteland, where they can scavenge for loot in various ways: in loot crates, by defeating drones, and scavenging from fallen players. Loot crates primarily contain quest items, and firearms + attachments. Additionally, loot canisters scattered around the map offer essential resources.
NPCs
Everything about NPCs in The Wasteland can be read here.
Last updated